Steam Launch Date: October 30th

Quick blog post because I haven't done one in a while.

Defender's Quest STEAM launch date:
October 30th, 2012

That's pretty soon. We will also be launching on Desura, Impulse, GamersGate, and GOG.  We will launch at $9.99 USD and equivalent conversions in local currencies. This will be a 33% off sale for the first week, and the final price will be $14.99 USD. 

I am 99.99% sure I have confirmation from Steam that we will be able to give Steam keys to anyone who has purchased the game from our store (www.defendersquest.com). We unfortunately will not be able to deliver Steam keys to our Kongregate customers, but we are 99% sure we will be able to give them a regular, DRM-free, downloadable copy of the game.  This will be identical to the Steam version in every practical respect.

We've also decided to start bundling the soundtrack with every purchase of the game after October 30th. Currently we're selling it as a $2 add-on to the regular game, but if we're going to eventually raise the price we want to give everyone a little more for their money. I haven't decided yet whether we'll retroactively give the soundtrack to everyone who's purchased the game at the lower price so far - I'll talk to Anthony about that. 

For the launch, we are desperately trying to finish a feature that got cut from the 1.0 launch - Azra's Journal. This may or may not make it in for the launch, but will be available as a free update soon.  Another feature we're working on is integrating the Steamworks SDK with the game so we can support things like achievements, which everybody's been asking for. It is possible to integrate the Steamworks SDK with AS3, but it's tricky, so again, this will probably happen eventually, and we want to do it before launch, but we'll just have to see how it goes. 

Also, we are working on a solution for our Linux customers. Adobe AIR is a pain, and it's an even bigger pain on Linux, so we're looking into a way to package all the AIR dependencies up and bundle that with a fancy installer script so that it just auto-magically takes care of everything without anyone having to manually go through this nonsense just to get the game working on Linux.  I'm not sure if that will bear fruit, but I'll let you know.

I think that's all the news. Thanks for playing!

In completely unrelated news, you should all be playing NEO Scavenger because it is awesome!!!!!!