DQ2 Update and DQ1-HD Announcement

So, it's been a while since we last talked about Defender's Quest 2. I have three big things to talk about today: General updates Announcing Defender's Quest 1 HD re-release Progress on Defender's Quest 2 General updates So those of you who follow this blog will know we keep a… »

Fixing Steam's User Rating Charts

Recently I wrote a big article about the new changes in Steam, and rendered my judgment: cautiously optimistic. After further reflection, my position is unchanged -- most of it's very good, but some things need work. NOTE: Although my tone throughout is quite critical, make no mistake, I am a… »

Brave NewSteam World

Over two years ago I wrote an article called The Holy Grail of Digital Distribution where I described what an ideal digital game store might look like. In the last two weeks, Steam launched their long-anticipated storefront overhaul (which I'll call "NewSteam"), and I think it's time to assess how… »

Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest

The design philosophy for Defender's Quest boils down to two guiding principles that play to the Tower Defense (TD) genre's strengths: Let the player FOCUS Test the player's THINKING Note the verbs. We don't want to TEST the player's focus (ie assault them with strobe lights and dancing kitens and… »

The Quest to Upscale Pixel Art

Hey everyone! So, we are currently looking very seriously at a console release for Defender's Quest II. Of course, PC is our top priority, and don't take this as an official statement of specific platform choices or anything just yet, we still have a lot of details to work out.… »

Follow Your Dreams!...Or Maybe Don't.

I am filled with absolute terror whenever I get a message like this in my inbox: "You inspired me to quit my job to make indie games!" (emphasis mine) For those of you new to this blog, my name is Lars Doucet, I'm an independent game developer, and my company… »