Automated Transparent Development

Every game developer has a dilemma -- you need to make a game (development), and you need to tell people about it (marketing) so they'll get it when it comes out. The more you do one, the more you neglect the other. If you just keep your head down and… »

Defender's Quest 2 - Weaselmancer and cast preview

Last week we posted about DQ1HD and DQ2's milestone plan. Today let's supplement that with a sneak peek at some characters for Defender's Quest 2. A while back we posted a little bit about Javir, Terevan and "New Guy" but let's add a few other characters to the mix. Today… »

DQ1HD and DQ2 Milestone Plan

Some people wanted some clarification of how we're doing with Defender's Quest 2, and when they would get Alpha/Beta access. Here's a high-level overview of the release plan for the Defender's Quest: Valley of the Forgotten HD re-release and its sequel, Defender's Quest 2: Mists of Ruin. Each of… »

Stenography for Programming

So I'm learning Stenography. I ordered a UTOPEN stenoboard recently and this is what it looks like fully assembled (and with masking tape "training wheel" labels): At this point you're either thinking: "um... why would a game developer want to learn Steno?" Or perhaps: "what the heck is Stenography?" To… »

Game Maker, Security, and Freedom

So Game Maker just got bought by a gambling company, and as the ancients have foretold, the gnarled old Lars has duly appeared from his hermitage with semi-inflammatory opinions on the subject: XNA: abandoned. Flash: neglected. GameMaker: sold. Your proprietary tool could be next. Open Source.… »

I Wish Upon a Steam

I write about Steam a lot, because they hold my fate in their hands like a tiny bird. (Photo by Chris Yarzab, link) Given the recent flood of games onto Steam, I had high hopes for the long-awaited Discovery update, which introduced "organic" traffic channels such as customized home pages,… »