business

Mods, Salutary Neglect, and Storks

Okay so let's talk about this whole Steam Workshop paid mods thing, the internet freakout, and its subsequent reversal. Some very good points have been brought up by the "against" crowd, among them: No try-before-you-buy No strong assurance of refunds or support Mods are often interdependent, fear of fracture Now…

Game Maker, Security, and Freedom

So Game Maker just got bought by a gambling company, and as the ancients have foretold, the gnarled old Lars has duly appeared from his hermitage with semi-inflammatory opinions on the subject: XNA: abandoned. Flash: neglected. GameMaker: sold. Your proprietary tool could be next. Open Source.…

I Wish Upon a Steam

I write about Steam a lot, because they hold my fate in their hands like a tiny bird. (Photo by Chris Yarzab, link) Given the recent flood of games onto Steam, I had high hopes for the long-awaited Discovery update, which introduced "organic" traffic channels such as customized home pages,…

Steam Traffic Patterns Deep Dive

So in a previous article I talked about the Steam Discoverability update (which I'm calling "NewSteam"). One of the big new features was a detailed traffic analysis, which Steam has explicitly given me permission to share with the public. Although we can't talk about sales except indirectly (or as a…

Why are we releasing DQ1HD as a free upgrade?

We recently announced an HD re-release of Defender's Quest 1, and that it will be a free upgrade. Some people want to know why. Specifically, two things prompted me to write this article: This thread on our steam page by long-time DQ fan Whisperling, advising us not to release as…

Fixing Steam's User Rating Charts

Recently I wrote a big article about the new changes in Steam, and rendered my judgment: cautiously optimistic. After further reflection, my position is unchanged -- most of it's very good, but some things need work. NOTE: Although my tone throughout is quite critical, make no mistake, I am a…