business

Brave NewSteam World

Over two years ago I wrote an article called The Holy Grail of Digital Distribution where I described what an ideal digital game store might look like. In the last two weeks, Steam launched their long-anticipated storefront overhaul (which I'll call "NewSteam"), and I think it's time to assess how…

Follow Your Dreams!...Or Maybe Don't.

I am filled with absolute terror whenever I get a message like this in my inbox: "You inspired me to quit my job to make indie games!" (emphasis mine) For those of you new to this blog, my name is Lars Doucet, I'm an independent game developer, and my company…

Was Localizing Defender's Quest Worth It?

Let's find out. First of all, our total sales to date, across all PC portals for the original Defender's Quest are: $656,000 USD gross 195,000 units sold Next, our monthly sales on Steam: (No y-axis label because Steam doesn't like us being too specific about exact sales on…

Will that crowdfunded game ever actually ship?

So you come across a neat-looking new game on Kickstarter. It's got fancy concept art, it has some big names involved, and their pitch is really convincing! Surely this will be the game of our dreams? Well, maybe not. The failure of the Yogscast game is…

Dear Adobe: Support Haxe, save your Tools

Dear Adobe, My name is Lars Doucet, I'm a game developer; I can proudly say that I have been using your tools, and Flash in particular, for over 15 years. I love your tools, I think they're great, and I would be really sad to see the Flash ecosystem die…

An Algorithm for Discovering "Hidden Gems"

So you've probably seen that Ars Technica article that has magically reverse-engineered every steam game's  gross (sales+free-key-redemption) numbers.Everyone's talking about this graph:The obvious first statement is "WOWS! Video games are a hit-driven business!!!" For what it's worth, our game Defender's Quest is probably located somewhere between…