defender's quest

Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest

The design philosophy for Defender's Quest boils down to two guiding principles that play to the Tower Defense (TD) genre's strengths: Let the player FOCUS Test the player's THINKING Note the verbs. We don't want to TEST the player's focus (ie assault them with strobe lights and dancing kitens and…

The Quest to Upscale Pixel Art

Hey everyone! So, we are currently looking very seriously at a console release for Defender's Quest II. Of course, PC is our top priority, and don't take this as an official statement of specific platform choices or anything just yet, we still have a lot of details to work out.…

Was Localizing Defender's Quest Worth It?

Let's find out. First of all, our total sales to date, across all PC portals for the original Defender's Quest are: $656,000 USD gross 195,000 units sold Next, our monthly sales on Steam: (No y-axis label because Steam doesn't like us being too specific about exact sales on…

Defender's Quest 2 Engine progress - resolution!

A big thing I'm trying to work on for the DQ2 engine is robust support for multiple resolutions, particularly HD. The previous game was hard-locked to 800x600.Here's a screenshot from today's build of the DQ2 engine, using the DQ1 data set: I'd post it in 1080p, but that's so…

Nobuo Uematsu to work on Defender's Quest 2

So I promised everybody some news. I was originally going to post this yesterday, but that just happened to be Liar's Day, so we decided to wait one more day.Here's the press release we sent out to some journalists:Level Up Labs is pleased to announce that Defender's Quest…

Defender's Quest 2 March Update

Alrighty! Time for an update on where we are in Defender's Quest 2.Those of you who follow me on twitter know I've been active, but I sometimes forget that our followers are spread out over multiple channels - our forum, our steam page, our gog page, our newsletter/website,…