defender's quest

Defender's Quest Deployment Strategy

We just launched our new game, Defender's Quest: Valley of the Forgotten, for PC/Mac/Linux, a few days ago, and have been pretty surprised at our initial success.  Only time will tell if that trend continues, but for now we've seen both brisk sales and some great critical…

Defender's Quest is RELEASED

You can buy defender's quest RIGHT NOW at:www.defendersquest.comWe have a new demo version out too at:www.defendersquest.com/play_demo.htmlAlso, please note we're also selling the soundtrack for the game, for 99 cents when bundled with the game! This soundtrack was lovingly composed by our…

Nearing Release

Sent out this newsletter just now:***********Hey Defender's Quest Fans!We've got some news!The game is basically finished - while we clean up a few things on the technical side, we're waiting on our lawyer to finish the paperwork that will allow us to legally sell the game. The…

A Status Effect Stacking Algorithm

(Cross-posted on my Gamasutra blog, which usually gets more comments)Status effects are a cool way to add strategic depth to both Tower Defense games and RPG's, and since  our upcoming title Defender's Quest is a hybrid of both, it's chock full of 'em, and unlike some RPG's,…

Lessons in Demo Launching

EDIT: Hillariously enough, my host's servers just went down. You can still play the demo with these links:Windows torrent (dropbox)Linux torrent (dropbox)Browser demo (mochi)Cross-posted on gamasutra (which usually gets more comments)An important phase in marketing any game is launching a playable…

RPG's, challenge, and grinding.

Cross-posted on gamasutra.As part of an ongoing series on our upcoming tactical RPG Defender's Quest, I'd like to talk about RPG's, challenge, and "grinding." Let's start with accessibility.AccessibilityAccessibility is about expanding your game's audience by removing barriers.The word "accessibility" immediately brings disabilities to mind,…