design

Freeloadable content - an alternative to paid DLC

Cross-posted on gamasutra.comA lot of developers/publishers sell expansion packs and other discrete add-ons to their games as "downloadable content," or "paid DLC."  This model has problems, for both players and developers.  The problems for players have been covered exhaustively, so let's leave that aside for the…

The Holy Grail of Digital Distribution

Cross-posted on Gamasutra. Twitter handle: @larsiusprimeThe challenge of being an independent developer is that so much of your game's success is out of your control. There's no Department of Internet Money where you can present your neatly wrapped Cool New Thing and be justly rewarded with crisp thousand-dollar bills.…

Pay What You Want and the Four Currencies

Cross-posted on gamasutraToday I'd like to apply my "four currencies" model to the "pay what you want" phenomenon.  Like piracy, this is a case where the results we observe don't match what conventional wisdom says should happen, and I use my "four currencies" theory to explain the discrepancy. …

Piracy and the four currencies, part 2

Cross-posted on gamasutra.My previous article, piracy and the four currencies seems to have caused a bit of a stir, so I'm going to make this a series. Welcome to part two!For those of you just joining the conversation, go read the original article. Don't worry, it's pretty…

Defender's Quest Deployment Strategy

We just launched our new game, Defender's Quest: Valley of the Forgotten, for PC/Mac/Linux, a few days ago, and have been pretty surprised at our initial success.  Only time will tell if that trend continues, but for now we've seen both brisk sales and some great critical…

A Status Effect Stacking Algorithm

(Cross-posted on my Gamasutra blog, which usually gets more comments)Status effects are a cool way to add strategic depth to both Tower Defense games and RPG's, and since  our upcoming title Defender's Quest is a hybrid of both, it's chock full of 'em, and unlike some RPG's,…