games

Oil It or Spoil It

"Juice" is probably a game design term you've heard before. By Agricultural Research ServicePublic Domain It was first coined in the seminal article How to Prototype a Game in Under 7 Days: “Juice” was our wet little term for constant and bountiful user feedback. A juicy game element will bounce…

How We Paid Our Open Source Taxes

Open Source libraries tend to have two problems: Not enough funding Not enough contributors* *Particularly concerning when you consider the Bus Factor. When you're maintaining an open source library, and you're not getting paid for it, and nobody's helping you, and you're constantly fielding complaints from users that this or…

OpenFL for Home Game Consoles

CONTEXT: This is a presentation I recently gave at WWX2015 (WorldWide Haxe conference) in Paris, France. Briefly stated, Defender's Quest HD and Defender's Quest II use three core technologies: Haxe is the programming language OpenFL is our framework HaxeFlixel is our game engine 10 second summary: Haxe is a programming…

Mods, Salutary Neglect, and Storks

Okay so let's talk about this whole Steam Workshop paid mods thing, the internet freakout, and its subsequent reversal. Some very good points have been brought up by the "against" crowd, among them: No try-before-you-buy No strong assurance of refunds or support Mods are often interdependent, fear of fracture Now…