haxe

How We Paid Our Open Source Taxes

Open Source libraries tend to have two problems: Not enough funding Not enough contributors* *Particularly concerning when you consider the Bus Factor. When you're maintaining an open source library, and you're not getting paid for it, and nobody's helping you, and you're constantly fielding complaints from users that this or…

OpenFL for Home Game Consoles

CONTEXT: This is a presentation I recently gave at WWX2015 (WorldWide Haxe conference) in Paris, France. Briefly stated, Defender's Quest HD and Defender's Quest II use three core technologies: Haxe is the programming language OpenFL is our framework HaxeFlixel is our game engine 10 second summary: Haxe is a programming…

Game Maker, Security, and Freedom

So Game Maker just got bought by a gambling company, and as the ancients have foretold, the gnarled old Lars has duly appeared from his hermitage with semi-inflammatory opinions on the subject: XNA: abandoned. Flash: neglected. GameMaker: sold. Your proprietary tool could be next. Open Source.…

Will that crowdfunded game ever actually ship?

So you come across a neat-looking new game on Kickstarter. It's got fancy concept art, it has some big names involved, and their pitch is really convincing! Surely this will be the game of our dreams? Well, maybe not. The failure of the Yogscast game is…

Dear Adobe: Support Haxe, save your Tools

Dear Adobe, My name is Lars Doucet, I'm a game developer; I can proudly say that I have been using your tools, and Flash in particular, for over 15 years. I love your tools, I think they're great, and I would be really sad to see the Flash ecosystem die…

Flash is dead, long live OpenFL!

I've been a stalwart Flash developer for 15 years, so nothing bothers me more than greatly exaggerated reports of Flash's premature demise. Even today, Flash remains a very viable platform with a large install base and a relatively healthy commercial ecosystem. Many awesome games have been written in Flash and/…