business

The Holy Grail of Digital Distribution

Cross-posted on Gamasutra. Twitter handle: @larsiusprimeThe challenge of being an independent developer is that so much of your game's success is out of your control. There's no Department of Internet Money where you can present your neatly wrapped Cool New Thing and be justly rewarded with crisp thousand-dollar bills.…

Defender's Quest: By the Numbers

So, in case you haven't heard yet, Gamasutra posted our first ~70 days of sales stats as a featured article today:http://www.gamasutra.com/view/feature/168303/defendersquestbythenumbers.php Read the full article for details, but here's the TL;DR version:~$70K / ~14K sales in about 70 daysTop revenue…

Pay What You Want and the Four Currencies

Cross-posted on gamasutraToday I'd like to apply my "four currencies" model to the "pay what you want" phenomenon.  Like piracy, this is a case where the results we observe don't match what conventional wisdom says should happen, and I use my "four currencies" theory to explain the discrepancy. …

Piracy and the four currencies, part 2

Cross-posted on gamasutra.My previous article, piracy and the four currencies seems to have caused a bit of a stir, so I'm going to make this a series. Welcome to part two!For those of you just joining the conversation, go read the original article. Don't worry, it's pretty…

Lessons in Demo Launching

EDIT: Hillariously enough, my host's servers just went down. You can still play the demo with these links:Windows torrent (dropbox)Linux torrent (dropbox)Browser demo (mochi)Cross-posted on gamasutra (which usually gets more comments)An important phase in marketing any game is launching a playable…