design

A Status Effect Stacking Algorithm

(Cross-posted on my Gamasutra blog, which usually gets more comments)Status effects are a cool way to add strategic depth to both Tower Defense games and RPG's, and since  our upcoming title Defender's Quest is a hybrid of both, it's chock full of 'em, and unlike some RPG's,…

Designing an Anti-Incest Algorithm

(Cross-posted on gamasutra.com)Once upon a time I was designing a game called Trondheim.  In Trondheim, you would guide a small group of nomadic fairy-folk, the "Tronds," through a great and harrowing migration towards the mythical promised land called "Trondheim" (Norwegian for "Home of the Tronds").  …

RPG's, challenge, and grinding.

Cross-posted on gamasutra.As part of an ongoing series on our upcoming tactical RPG Defender's Quest, I'd like to talk about RPG's, challenge, and "grinding." Let's start with accessibility.AccessibilityAccessibility is about expanding your game's audience by removing barriers.The word "accessibility" immediately brings disabilities to mind,…

RPG's and Suckage

(Cross-posted on gamasutra.com)As part of our ongoing series on our new game Defender's Quest, I'd like to talk about suckage.When you say "This SUCKS!" you're usually not saying "I hate this." There's a little more to it than that.Here's how it usually goes down:You are…

Upgrades, Equipment, and Skill Trees

Cross-posted on gamasutra.As part of my continuing series on the design of our new tactical tower defense / RPG hybrid Defender's Quest, I'm going to talk a little bit about upgrade systems, equipment, and skill trees.Before we get started, let's ask ourselves a simple question: what's the point of…

Don't mess with RPG's

Cross-posted on gamasutra.comSo, based on the great responses from the last article over at gamasutra, people care a lot about RPGs. I've always known this, but the response really drove it home for me. The most important lesson I learned is this:We all have our own personal definition…