Steam Launch Date: October 30th

Quick blog post because I haven't done one in a while.

Defender's Quest STEAM launch date:
October 30th, 2012

That's pretty soon. We will also be launching on Desura, Impulse, GamersGate, and GOG.  We will launch at $9.99 USD and equivalent conversions in local currencies. This will be a 33% off sale for the first week, and the final price will be $14.99 USD. 

I am 99.99% sure I have confirmation from Steam that we will be able to give Steam keys to anyone who has purchased the game from our store (www.defendersquest.com). We unfortunately will not be able to deliver Steam keys to our Kongregate customers, but we are 99% sure we will be able to give them a regular, DRM-free, downloadable copy of the game.  This will be identical to the Steam version in every practical respect.

We've also decided to start bundling the soundtrack with every purchase of the game after October 30th. Currently we're selling it as a $2 add-on to the regular game, but if we're going to eventually raise the price we want to give everyone a little more for their money. I haven't decided yet whether we'll retroactively give the soundtrack to everyone who's purchased the game at the lower price so far - I'll talk to Anthony about that. 

For the launch, we are desperately trying to finish a feature that got cut from the 1.0 launch - Azra's Journal. This may or may not make it in for the launch, but will be available as a free update soon.  Another feature we're working on is integrating the Steamworks SDK with the game so we can support things like achievements, which everybody's been asking for. It is possible to integrate the Steamworks SDK with AS3, but it's tricky, so again, this will probably happen eventually, and we want to do it before launch, but we'll just have to see how it goes. 

Also, we are working on a solution for our Linux customers. Adobe AIR is a pain, and it's an even bigger pain on Linux, so we're looking into a way to package all the AIR dependencies up and bundle that with a fancy installer script so that it just auto-magically takes care of everything without anyone having to manually go through this nonsense just to get the game working on Linux.  I'm not sure if that will bear fruit, but I'll let you know.

I think that's all the news. Thanks for playing!

In completely unrelated news, you should all be playing NEO Scavenger because it is awesome!!!!!!

11 comments:

Sir Primalform Magnifico said...

Ooh, what about Desura and or GOG keys? Those are my favourite DD sites and they both do keys as well.

Lars Doucet said...

You're the first one to ask, so I'll pass along the request to Desura and GOG

Chris said...

How will those of us who bought the game from you recieve them?
Will they be emailed, or will we need to check something/contact you to get them?

As for the soundtrack, I'd certainly appreciate them given out retroactively 8D
But I think most people would understand if you don't.

Lars Doucet said...

Probably email, that's the easiest thing from a technical perspective. I'm a little nervous about mass-spamming people, but I figure people won't complain if they're getting free stuff.

Wahahaha said...

I have not received the email with the steam key, has it been sent out?

Lars Doucet said...

Still working on it! We'll post publicly on this blog when they've been sent.

Sooty said...

I got it. Thanks guys!

Unknown said...

Just received it as well. Thanks guys! Defender's Quest is a game that just keeps on giving ;)

David said...

Hi Lars,
Any update on when the Steam keys are going to be sent out?

Lars Doucet said...

Been sent out a while ago. If you haven't received yours, please check your Spam folder. If it ain't there, email us at leveluplabs@gmail.com with some information we can use to look up your order.

Any of these will do:
Your full name
Your original email address you ordered from
Your order number

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