Designing a tool for browsing Steam games "Wikipedia binge" style
We're starting something new -- Defender's Quest 2 monthly infodump progress reports.
Ever played one of those games where you have no clue what any of the mechanics actually do and you just kind of muddle through? Playing this kind of game is like peering through a dirty, smudged window. What a game like this needs is some Windex.
Four new competitors have emerged to take on Steam: Epic, Discord, Kartridge, and RobotCache. Let's see how they stack up.
I surveyed a bunch of Steam developers and they told me how they feel about recent developments.
If you ever wanted to survey every Steam developer in existence, here's how you might do that.
Defender's Quest 2 now has alpha/beta/tester access available! Instructions inside.
A quick newsy little post for everybody. First, we've got a fancy new discord server: Join Defender's Quest discord I'll still be keeping the forum around (especially as it's effectively the comments section
Tell me if you've ever had this problem. You have a big list of things to do. Like a good little person, you arrange it in order from most important to least important,
Now that we've shipped on the PSVita, I've finally written a big article about all the ins and outs of profiling and optimization necessary to run on the device. The cool part is
Finally. The PSVita version of Defender's Quest: Valley of the Forgotten DX is released today! It's cross-buy / cross-save with the PS4 version, getting either version should entitle you to both. There were a
Hey everybody, A quick info-dump update on everything I've been working on lately. Physical release with Limited Run Games Nintendo Switch Final list of platforms for DQII PSVita version of DQDX Patch for
There are a few known confirmed bugs in both the Playstation 4 and Xbox One versions of Defender's Quest: Valley of the Forgotten DX. First is the issue of performance. We didn't come
It's live! You can buy it now! UPDATE: Known rare bug, patch in the works https://store.playstation.com/en-us/product/UP0410-CUSA09127_00-DEFENDERSQUEST01 Here is a very silly announcement trailer: Here is a
We just made a new cover for our game's upcoming console release, and that got us thinking about making covers in general. Ooooooh so shiny! There are many ways to design a videogame
Defender's Quest: Valley of the Forgotten DX will be releasing on the PlayStation 4, PlayStation Vita, and Xbox One imminently. UPDATE: It's out now! Also -- there are some non-fatal known bugs that
This article also available in: Russian translation by HTR Mobile Uzbek translation by Drawings Team) I get a lot of pitches for "Steam competitors" in my inbox. 99% of them are
Alrighty, been putting this one off for a bit too long. So, some of you have rightly been asking me, "hey Lars, where's DQII?" for quite some time now, leaving my
All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the same time, many of which have competing interests. Broadly speaking, they are: Customers Developers Publishers The
Like many game devs, I got my start making mods for other games. And if your experience was anything like mine, you'll recall brilliant creative highs punctuated by long tedious slogs sorting through
Our game Defender's Quest will be five years old in just a few days, which is a good opportunity for a retrospective on how Steam has changed in that time. On November 8th
Hey everyone! Let's talk about what we've been up to lately. Stuff I'm gonna talk about today DQDX engine Controller support DQII progress tracker New DQII tools Have some free open source board
"Juice" is probably a game design term you've heard before. By Agricultural Research ServicePublic Domain It was first coined in the seminal article How to Prototype a Game in Under 7
Open Source libraries tend to have two problems: Not enough funding Not enough contributors* *Particularly concerning when you consider the Bus Factor. When you're maintaining an open source library, and you're not getting
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are. That's conditional, of course. If you're