Defender's Quest HD Demo, initial public test

Hey everyone! Defender's Quest HD now has a public demo. It's not 100% polished as of today, so I'm not going to put this out on the newsletter or give it much more than the laziest amount of attention I can, but I do want to get this out so… »

Defender's Quest II: Uematsu Music, Battle Art, Story!

LARS: We've got a treat for you all today, a new Defender's Quest II story post courtesy of our writer James Cavin, a preview of the latest art, and -- the first of several tracks composed by legendary Final Fantasy composer Nobuo Uematsu! Yes you read that right, several. Our… »

Doing an HD Remake the Right Way

This is part 1 of a series. Part 2 (regarding Final Fantasy VI) is here. Final Fantasy V just came out on Steam. This is a beloved classic game, but the way they've done the HD upgrade just makes me cringe. This particular version is a port from the mobile… »

Ad Blockers and the Four Currencies

Apple recently allowed Ad-blocking in iOS 9. Some people responded like this: Every time you block an ad, what you're really blocking is food from entering a child's mouth. There's more nuanced takes, but these two are the best, the first elegantly showing how Apple is a master of cynically… »

Defender's Quest II: The City of Ennekar

LARS: As the Defender's Quest II engine and Defender's Quest HD get further along towards completion, we've been building up a huge internal backlog of story and art materials as our writer, James, keeps churning on. He's currently up to his fifth draft of the DQII story and we figured… »

OpenFL for Home Game Consoles

CONTEXT: This is a presentation I recently gave at WWX2015 (WorldWide Haxe conference) in Paris, France. Briefly stated, Defender's Quest HD and Defender's Quest II use three core technologies: Haxe is the programming language OpenFL is our framework HaxeFlixel is our game engine 10 second summary: Haxe is a programming… »