dq1

DQ1HD and DQ2 Milestone Plan

Some people wanted some clarification of how we're doing with Defender's Quest 2, and when they would get Alpha/Beta access. Here's a high-level overview of the release plan for the Defender's Quest: Valley of the Forgotten HD re-release and its sequel, Defender's Quest 2: Mists of Ruin. Each of…

I Wish Upon a Steam

I write about Steam a lot, because they hold my fate in their hands like a tiny bird. (Photo by Chris Yarzab, link) Given the recent flood of games onto Steam, I had high hopes for the long-awaited Discovery update, which introduced "organic" traffic channels such as customized home pages,…

Steam Traffic Patterns Deep Dive

So in a previous article I talked about the Steam Discoverability update (which I'm calling "NewSteam"). One of the big new features was a detailed traffic analysis, which Steam has explicitly given me permission to share with the public. Although we can't talk about sales except indirectly (or as a…

Why are we releasing DQ1HD as a free upgrade?

We recently announced an HD re-release of Defender's Quest 1, and that it will be a free upgrade. Some people want to know why. Specifically, two things prompted me to write this article: This thread on our steam page by long-time DQ fan Whisperling, advising us not to release as…

Brave NewSteam World

Over two years ago I wrote an article called The Holy Grail of Digital Distribution where I described what an ideal digital game store might look like. In the last two weeks, Steam launched their long-anticipated storefront overhaul (which I'll call "NewSteam"), and I think it's time to assess how…

Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest

The design philosophy for Defender's Quest boils down to two guiding principles that play to the Tower Defense (TD) genre's strengths: Let the player FOCUS Test the player's THINKING Note the verbs. We don't want to TEST the player's focus (ie assault them with strobe lights and dancing kitens and…