dq2

December's Quest

Hey everyone! Let's talk about what we've been up to lately. Stuff I'm gonna talk about today DQDX engine Controller support DQII progress tracker New DQII tools Have some free open source board games 1. DQDX engine Controller support So back in November I helped give a talk about the…

Defender's Quest II: Uematsu Music, Battle Art, Story!

LARS: We've got a treat for you all today, a new Defender's Quest II story post courtesy of our writer James Cavin, a preview of the latest art, and -- the first of several tracks composed by legendary Final Fantasy composer Nobuo Uematsu! Yes you read that right, several. Our…

Defender's Quest II: The City of Ennekar

LARS: As the Defender's Quest II engine and Defender's Quest HD get further along towards completion, we've been building up a huge internal backlog of story and art materials as our writer, James, keeps churning on. He's currently up to his fifth draft of the DQII story and we figured…

Automated Transparent Development

Every game developer has a dilemma -- you need to make a game (development), and you need to tell people about it (marketing) so they'll get it when it comes out. The more you do one, the more you neglect the other. If you just keep your head down and…

DQ2 Update and DQ1-HD Announcement

So, it's been a while since we last talked about Defender's Quest 2. I have three big things to talk about today: General updates Announcing Defender's Quest 1 HD re-release Progress on Defender's Quest 2 General updates So those of you who follow this blog will know we keep a…

Automatic Progress Tracking

I have two jobs: Make a video game Tell people about it I'm much better at the former than the latter. Until recently, the "news" section of Defender's Quest 2 was conspicuously bare, not exactly a huge vote of confidence. That didn't mean we've been idle, though -- we've been…