open source Featured How We Paid Our Open Source Taxes Open Source libraries tend to have two problems: * Not enough funding * Not enough contributors* *Particularly concerning when you consider the Bus Factor [https://en.wikipedia.org/wiki/Bus_factor]. When you're maintaining an open source library, and you're not getting paid for it, and nobody'
haxe OpenFL for Home Game Consoles CONTEXT: This is a presentation I recently gave at WWX2015 [http://wwx.silexlabs.org/2015/] (WorldWide Haxe conference) in Paris, France. Briefly stated, Defender's Quest HD and Defender's Quest II [http://www.defenderquest.com/2] use three core technologies: * Haxe [http://www.haxe.org] is the
business Game Maker, Security, and Freedom So Game Maker just got bought by a gambling company [http://gamasutra.com/view/news/236574/GameMaker_Studio_creator_acquired_for_164_million.php] , and as the ancients have foretold, the gnarled old Lars has duly appeared from his hermitage with semi-inflammatory opinions on the subject: > XNA: abandoned. Flash:
dq2 Will that crowdfunded game ever actually ship? So you come across a neat-looking new game on Kickstarter. It's got fancy concept art, it has some big names involved, and their pitch is really convincing! Surely this will be the game of our dreams? Well, maybe not. The failure of the Yogscast game [http://www.polygon.
business Dear Adobe: Support Haxe, save your Tools Dear Adobe, My name is Lars Doucet, I'm a game developer [http://www.defendersquest.com]; I can proudly say that I have been using your tools, and Flash in particular, for over 15 years. I love your tools, I think they're great, and I would be
haxe Flash is dead, long live OpenFL! I've been a stalwart Flash developer for 15 years, so nothing bothers me more than greatly exaggerated reports of Flash's premature demise. Even today, Flash remains a very viable platform with a large install base and a relatively healthy commercial ecosystem. Many [http://amanita-design.net/games/