Open Source libraries tend to have two problems: * Not enough funding * Not enough contributors* *Particularly concerning when you consider the Bus Factor [https://en.wikipedia.org/wiki/Bus_factor]. When you're maintaining an open source library, and you're not getting paid for it, and nobody's helping you, and you're constantly
CONTEXT: This is a presentation I recently gave at WWX2015 [http://wwx.silexlabs.org/2015/] (WorldWide Haxe conference) in Paris, France. Briefly stated, Defender's Quest HD and Defender's Quest II [http://www.defenderquest.com/2] use three core technologies: * Haxe [http://www.haxe.org] is the programming language * OpenFL [http:
So Game Maker just got bought by a gambling company [http://gamasutra.com/view/news/236574/GameMaker_Studio_creator_acquired_for_164_million.php] , and as the ancients have foretold, the gnarled old Lars has duly appeared from his hermitage with semi-inflammatory opinions on the subject: > XNA: abandoned. Flash: neglected.
I've been a stalwart Flash developer for 15 years, so nothing bothers me more than greatly exaggerated reports of Flash's premature demise. Even today, Flash remains a very viable platform with a large install base and a relatively healthy commercial ecosystem. Many [http://amanita-design.net/games/machinarium.html] awesome [http: