steam

December's Quest

Hey everyone! Let's talk about what we've been up to lately. Stuff I'm gonna talk about today DQDX engine Controller support DQII progress tracker New DQII tools Have some free open source board games 1. DQDX engine Controller support So back in November I helped give a talk about the…

G2A, Piracy, and the Four Currencies

I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are. That's conditional, of course. If you're going to be buying Defender's Quest from us then knock yourself out! But if you're going to…

Supporting a single-player Indie RPG for Four Years

It's hard to believe, but on January 19th 2016, four whole years will have passed since we first released our game Defender's Quest: Valley of the Forgotten. What's even harder to believe is that we're still actively supporting it with patches and updates, with the biggest one of all soon…

Mods, Salutary Neglect, and Storks

Okay so let's talk about this whole Steam Workshop paid mods thing, the internet freakout, and its subsequent reversal. Some very good points have been brought up by the "against" crowd, among them: No try-before-you-buy No strong assurance of refunds or support Mods are often interdependent, fear of fracture Now…

I Wish Upon a Steam

I write about Steam a lot, because they hold my fate in their hands like a tiny bird. (Photo by Chris Yarzab, link) Given the recent flood of games onto Steam, I had high hopes for the long-awaited Discovery update, which introduced "organic" traffic channels such as customized home pages,…

Steam Traffic Patterns Deep Dive

So in a previous article I talked about the Steam Discoverability update (which I'm calling "NewSteam"). One of the big new features was a detailed traffic analysis, which Steam has explicitly given me permission to share with the public. Although we can't talk about sales except indirectly (or as a…