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console

A collection of 4 posts
meta

Setting Boundaries, Open Source, & Gamedev on Consoles

I am setting some personal and professional boundaries.
Sep 2, 2019 13 min read
DQII: platforms announced, DQI: Vita, Limited Run, Switch, OpenFL Console Targets
defenders-quest Featured

DQII: platforms announced, DQI: Vita, Limited Run, Switch, OpenFL Console Targets

Hey everybody, A quick info-dump update on everything I've been working on lately. 1. Physical release with Limited Run Games 2. Nintendo Switch 3. Final list of platforms for DQII 4. PSVita version of DQDX 5. Patch for PS4, XB1, PC 6. Haxe Summit Talk 7. OpenFL console targets Physical
May 2, 2018 6 min read
OpenFL for Home Game Consoles
haxe

OpenFL for Home Game Consoles

CONTEXT: This is a presentation I recently gave at WWX2015 [http://wwx.silexlabs.org/2015/] (WorldWide Haxe conference) in Paris, France. Briefly stated, Defender's Quest HD and Defender's Quest II [http://www.defenderquest.com/2] use three core technologies: * Haxe [http://www.haxe.org] is the programming language * OpenFL [http:
Jun 3, 2015 15 min read
dq1hd

DQ1HD and DQ2 Milestone Plan

Some people wanted some clarification of how we're doing with Defender's Quest 2, and when they would get Alpha/Beta access. Here's a high-level overview of the release plan for the Defender's Quest: Valley of the Forgotten HD re-release and its sequel, Defender's Quest 2: Mists of Ruin. Each of
Mar 4, 2015 3 min read
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