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Setting Boundaries, Open Source, & Gamedev on Consoles

I am setting some personal and professional boundaries.

Lars Doucet Sep 2, 2019 • 13 min read
DQII: platforms announced, DQI: Vita, Limited Run, Switch, OpenFL Console Targets
defenders-quest

DQII: platforms announced, DQI: Vita, Limited Run, Switch, OpenFL Console Targets

Hey everybody, A quick info-dump update on everything I've been working on lately. Physical release with Limited Run Games Nintendo Switch Final list of platforms for DQII PSVita version of DQDX Patch for PS4, XB1, PC Haxe Summit Talk OpenFL console targets Physical release with Limited Run Games# We're doing

Lars Doucet May 2, 2018 • 6 min read
OpenFL for Home Game Consoles
haxe

OpenFL for Home Game Consoles

CONTEXT: This is a presentation I recently gave at WWX2015 (WorldWide Haxe conference) in Paris, France. Briefly stated, Defender's Quest HD and Defender's Quest II use three core technologies: Haxe is the programming language OpenFL is our framework HaxeFlixel is our game engine 10 second summary: Haxe is a programming

Lars Doucet Jun 3, 2015 • 15 min read
dq1hd

DQ1HD and DQ2 Milestone Plan

Some people wanted some clarification of how we're doing with Defender's Quest 2, and when they would get Alpha/Beta access. Here's a high-level overview of the release plan for the Defender's Quest: Valley of the Forgotten HD re-release and its sequel, Defender's Quest 2: Mists of Ruin. Each of

Lars Doucet Mar 4, 2015 • 3 min read
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