design On Procedural Death Labyrinths A few weeks ago Tanya X. Short said, "Never Say Roguelike."I usually shy away from vocabulary fights and let smarter people than me hash it out, so I was pleasantly
design Tourette Quest - Media, Magic, and Nostrils! The reaction to my super-dinky "Tourette's Quest" prototype has completely floored me. For those of you just joining us, a few weeks ago I wrote a blog post about a new
design Tourette's Quest Ever since we launched Defender's Quest on Steam, GOG, and other fine stores two weeks ago, I've been doing nothing but support and patches. My brain is about to melt and if I