Cross-posted on gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20110822/8248/RPGs_challenge_and_grinding.php] . As part of an ongoing series on our upcoming tactical RPGDefender's Quest [http://www.defendersquest.com/], I'd like to talk about RPG's, challenge, and "grinding." Let's start withaccessibility. Accessibility Accessibility is about expanding your
(Cross-posted on gamasutra.com [http://www.gamasutra.com/blogs/LarsDoucet/20110412/7413/RPGs_and_Suckage.php]) As part of our ongoing series on our new game Defender's Quest [http://www.defendersquest.com/], I'd like to talk about suckage. When you say "This SUCKS!" you're usually not saying "I hate this.
Cross-posted on gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20110401/7351/Upgrades_Equipment_and_Skill_Trees.php] . As part of my continuing series on the design of our new tactical tower defense / RPG hybrid Defender's Quest, I'm going to talk a little bit about upgrade systems, equipment, and skill trees.
Cross-posted on gamasutra.com [http://www.gamasutra.com/blogs/LarsDoucet/20110311/7208/Dont_mess_with_RPGs.php] [http://www.files.fortressofdoors.com/images/simpsons_mob.jpg] So, based on the great responses from the last article over at gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20110309/7182/Rebooting_the_RPG.
Cross-posted on gamasutra.com [http://www.gamasutra.com/blogs/LarsDoucet/20110309/7182/Rebooting_the_RPG.php] [http://www.files.fortressofdoors.com/images/rpg.png] In the Beginning Many indie game developers start with RPG’s, and thirteen years ago, I was no exception. With hundreds of hours of classic RPG