So pretty much everybody is talking [http://jeff-vogel.blogspot.com/2014/05/the-indie-bubble-is-popping.html] about this [http://gamasutra.com/blogs/RobertFearon/20140526/218535/Popping_The_Indie_Bubble.php] Indie Bubble thing [http://gamasutra.com/blogs/MeganFox/20140527/218539/Indie_Bubble_Buts_What_Do_We_Do_Now.php] and how it's
A big thing I'm trying to work on for the DQ2 engine is robust support for multiple resolutions, particularly HD. The previous game was hard-locked to 800x600. Here's a screenshot from today's build of the DQ2 engine, using the DQ1 data set: [http://www.bugs.fortressofdoors.com/wordpress/wp-content/uploads/
So you've probably seen that Ars Technica article [http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/] that has magically reverse-engineered every steam game's gross (sales+free-key-redemption) numbers. Everyone's talking about this graph: [http://www.bugs.fortressofdoors.com/wordpress/wp-content/uploads/2014/04/steam-meter-graphs-4.001.png] The obvious first statement is "WOWS!