Brave NewSteam World

Over two years ago I wrote an article called The Holy Grail of Digital Distribution where I described what an ideal digital game store might look like. In the last two weeks, Steam launched their long-anticipated storefront overhaul (which I'll call "NewSteam"), and I think it's time to assess how… »

Optimizing Tower Defense for FOCUS and THINKING - Defender's Quest

The design philosophy for Defender's Quest boils down to two guiding principles that play to the Tower Defense (TD) genre's strengths: Let the player FOCUS Test the player's THINKING Note the verbs. We don't want to TEST the player's focus (ie assault them with strobe lights and dancing kitens and… »

The Quest to Upscale Pixel Art

Hey everyone! So, we are currently looking very seriously at a console release for Defender's Quest II. Of course, PC is our top priority, and don't take this as an official statement of specific platform choices or anything just yet, we still have a lot of details to work out… »

Follow Your Dreams!...Or Maybe Don't.

I am filled with absolute terror whenever I get a message like this in my inbox: "You inspired me to quit my job to make indie games!" (emphasis mine) For those of you new to this blog, my name is Lars Doucet, I'm an independent game developer, and my company… »

Was Localizing Defender's Quest Worth It?

Let's find out. First of all, our total sales to date, across all PC portals for the original Defender's Quest are: $656,000 USD gross 195,000 units sold Next, our monthly sales on Steam: (No y-axis label because Steam doesn't like us being too specific about exact sales on… »

Automatic Progress Tracking

I have two jobs: Make a video game Tell people about it I'm much better at the former than the latter. Until recently, the "news" section of Defender's Quest 2 was conspicuously bare, not exactly a huge vote of confidence. That didn't mean we've been idle, though -- we've been… »