How the Sausage gets made (aka "where the @$%^ is DQII")

Alrighty, been putting this one off for a bit too long. So, some of you have rightly been asking me, "hey Lars, where's DQII?" for quite some time now, leaving my dilligent wife to field the responses on the forum in my absence. And seriously, I have the most patient,… »

Stores vs. Developers vs. Customers vs. Publishers

All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the same time, many of which have competing interests. Broadly speaking, they are: Customers Developers Publishers The store platforms themselves You'll often hear complaints about various stores (Steam, most commonly). But something that's not… »

Player-Friendly Atomic Game Modding

Like many game devs, I got my start making mods for other games. And if your experience was anything like mine, you'll recall brilliant creative highs punctuated by long tedious slogs sorting through obscure and poorly documented data formats, unless you were really unlucky and reduced to directly hacking binary… »

Steam Discovery 2.0, Stegosaurus Tail 2.0

Our game Defender's Quest will be five years old in just a few days, which is a good opportunity for a retrospective on how Steam has changed in that time. On November 8th of this year, Steam launched its much anticipated Discovery update 2.0. I've written previously about the… »

December's Quest

Hey everyone! Let's talk about what we've been up to lately. Stuff I'm gonna talk about today DQDX engine Controller support DQII progress tracker New DQII tools Have some free open source board games 1. DQDX engine Controller support So back in November I helped give a talk about the… »

Oil It or Spoil It

"Juice" is probably a game design term you've heard before. By Agricultural Research ServicePublic Domain It was first coined in the seminal article How to Prototype a Game in Under 7 Days: “Juice” was our wet little term for constant and bountiful user feedback. A juicy game element will bounce… »