The Quest to Upscale Pixel Art

Hey everyone! So, we are currently looking very seriously at a console release for Defender's Quest II. Of course, PC is our top priority, and don't take this as an official statement of specific platform choices or anything just yet, we still have a lot of details to work out.… »

Follow Your Dreams!...Or Maybe Don't.

I am filled with absolute terror whenever I get a message like this in my inbox: "You inspired me to quit my job to make indie games!" (emphasis mine) For those of you new to this blog, my name is Lars Doucet, I'm an independent game developer, and my company… »

Was Localizing Defender's Quest Worth It?

Let's find out. First of all, our total sales to date, across all PC portals for the original Defender's Quest are: $656,000 USD gross 195,000 units sold Next, our monthly sales on Steam: (No y-axis label because Steam doesn't like us being too specific about exact sales on… »

Automatic Progress Tracking

I have two jobs: Make a video game Tell people about it I'm much better at the former than the latter. Until recently, the "news" section of Defender's Quest 2 was conspicuously bare, not exactly a huge vote of confidence. That didn't mean we've been idle, though -- we've been… »

Will that crowdfunded game ever actually ship?

So you come across a neat-looking new game on Kickstarter. It's got fancy concept art, it has some big names involved, and their pitch is really convincing! Surely this will be the game of our dreams? Well, maybe not. The failure of the Yogscast game is… »

Dear Adobe: Support Haxe, save your Tools

Dear Adobe, My name is Lars Doucet, I'm a game developer; I can proudly say that I have been using your tools, and Flash in particular, for over 15 years. I love your tools, I think they're great, and I would be really sad to see the Flash ecosystem die… »