business

How We Paid Our Open Source Taxes

Open Source libraries tend to have two problems: Not enough funding Not enough contributors* *Particularly concerning when you consider the Bus Factor. When you're maintaining an open source library, and you're not getting paid for it, and nobody's helping you, and you're constantly fielding complaints from users that this or…

G2A, Piracy, and the Four Currencies

I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are. That's conditional, of course. If you're going to be buying Defender's Quest from us then knock yourself out! But if you're going to…

Supporting a single-player Indie RPG for Four Years

It's hard to believe, but on January 19th 2016, four whole years will have passed since we first released our game Defender's Quest: Valley of the Forgotten. What's even harder to believe is that we're still actively supporting it with patches and updates, with the biggest one of all soon…

Ad Blockers and the Four Currencies

Apple recently allowed Ad-blocking in iOS 9. Some people responded like this: Every time you block an ad, what you're really blocking is food from entering a child's mouth. There's more nuanced takes, but these two are the best, the first elegantly showing how Apple is a master of cynically…

Mods, Salutary Neglect, and Storks

Okay so let's talk about this whole Steam Workshop paid mods thing, the internet freakout, and its subsequent reversal. Some very good points have been brought up by the "against" crowd, among them: No try-before-you-buy No strong assurance of refunds or support Mods are often interdependent, fear of fracture Now…

Game Maker, Security, and Freedom

So Game Maker just got bought by a gambling company, and as the ancients have foretold, the gnarled old Lars has duly appeared from his hermitage with semi-inflammatory opinions on the subject: XNA: abandoned. Flash: neglected. GameMaker: sold. Your proprietary tool could be next. Open Source.…