4currencies G2A, Piracy, and the Four Currencies I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are. That's conditional, of course. If you're
4currencies Ad Blockers and the Four Currencies Apple recently allowed Ad-blocking in iOS 9. Some people responded like this: Every time you block an ad, what you're really blocking is food from entering a child's mouth. There's more nuanced takes,
business Free 2 Play and the Four Currencies One of my most popular articles was "Piracy and the Four Currencies", which explains the economics of piracy in terms of four "psychological currencies": money-dollars ($M), time-dollars ($T), pain-in-the-butt
business Pay What You Want and the Four Currencies Cross-posted on gamasutraToday I'd like to apply my "four currencies" model to the "pay what you want" phenomenon. Like piracy, this is a case where the results we observe don't match what
business Piracy and the four currencies, part 2 Cross-posted on gamasutra.My previous article, piracy and the four currencies seems to have caused a bit of a stir, so I'm going to make this a series. Welcome to part two!For
4currencies Piracy and the four currencies Cross-posted on gamasutra.Part 1 of a multi-part series. (Part 2) The problem with most piracy debates is that the only "cost" they discuss is money-dollars. So, the problem is framed