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4currencies

G2A, Piracy, and the Four Currencies

I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are. That's conditional, of course. If you're

  • Lars Doucet
7 min read
4currencies

Ad Blockers and the Four Currencies

Apple recently allowed Ad-blocking in iOS 9. Some people responded like this: Every time you block an ad, what you're really blocking is food from entering a child's mouth. There's more nuanced takes,

  • Lars Doucet
5 min read
business

Free 2 Play and the Four Currencies

One of my most popular articles was "Piracy and the Four Currencies", which explains the economics of piracy in terms of four "psychological currencies": money-dollars ($M), time-dollars ($T), pain-in-the-butt

  • Lars Doucet
8 min read
business

Pay What You Want and the Four Currencies

Cross-posted on gamasutraToday I'd like to apply my "four currencies" model to the "pay what you want" phenomenon.  Like piracy, this is a case where the results we observe don't match what

  • Lars Doucet
6 min read
business

Piracy and the four currencies, part 2

Cross-posted on gamasutra.My previous article, piracy and the four currencies seems to have caused a bit of a stir, so I'm going to make this a series. Welcome to part two!For

  • Lars Doucet
12 min read
4currencies

Piracy and the four currencies

Cross-posted on gamasutra.Part 1 of a multi-part series. (Part 2) The problem with most piracy debates is that the only "cost" they discuss is money-dollars.  So, the problem is framed

  • Lars Doucet
6 min read
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