DQ2 Progress Report for January 2023
I've started getting a lot of new art in from our artists, which I have been furiously integrating into the build.
Howdy Defender's Quest fans!
I've been busy these past few months, so we're merging the December and January progress reports into one. There's been a lot of stuff going on under the hood but the biggest one is that I've started getting a lot of new art in from our artists, which I have been furiously integrating into the build. Our big reveal is still a ways off, but that doesn't mean I don't have some goodies to show you today.
Behold, silhouettes! Behind each of these is actual full-color detailed art that will all be revealed at once when the day finally comes.
First and foremost, we have final art for the main party's ship:
Second, we have in-battle animations for our the White Hat leader, Evni:
As well as some final cutscene portraits of her:
Not to mention some other folks:
We've also got a few battles that have all their tile art integrated. These of course look particularly ugly when you placeholder-ify them, but trust me that they look stunning in unredacted full color!
You'll notice here we have a few new defender sprite silhouettes on the field besides just Evni – these aren't all fully animated yet, but we're getting there.
Also, the game's story & dialogue, which has been "complete" for a while now (as in, actually plugged into the game), is going through a final round of revisions before we reach drop-dead ultimate script lock.
Along with that I've been making a lot of little quality of life fixes under the hood, cleaning up the tutorialization and going through my gigantic backlog of bugs. More art, music, sound effect, final writing, etc, are going to be coming down the pipe soon and I'll be doing my best to keep up. And I know I keep teasing this, but not too long from now we'll have our big reveal, essentially re-introducing the world to Defender's Quest II.
Thanks for your patience. DQII will be coming soon.