We just made a new cover for our game's upcoming console release [https://www.fortressofdoors.com/defenders-quest-for-ps4-psvita-xb1/], and that got us thinking about making covers in general. Ooooooh so shiny! There are many ways to design a videogame cover. Most of them suck. We stumbled across one that didn't. Here
[http://files.fortressofdoors.com/images/tsquest_002_leif.gif] The reaction to my super-dinky "Tourette's Quest" prototype has completely floored me. For those of you just joining us, a few weeks ago I wrote a blog post [https://www.fortressofdoors.com/2012/11/tourettes-quest.html]about a new game project
Ever since we launched Defender's Quest [http://www.defendersquest.com/] on Steam [http://store.steampowered.com/app/218410/], GOG [http://www.gog.com/en/gamecard/defenders_quest], and other [http://www.gamersgate.com/DD-DQCF/defenders-quest-valley-of-the-forgotten] fine [http://www.desura.com/games/defenders-quest-valley-of-the-forgotten] stores [http://impulsedriven.com/products/ESD-IMP-W3777] two weeks
Cross-posted [http://www.gamasutra.com/blogs/LarsDoucet/20120717/174286/Freeloadable_content__an_alternative_to_paid_DLC.php] on gamasutra.com [http://files.fortressofdoors.com/images/dlc.jpg] A lot of developers/publishers sell expansion packs and other discrete add-ons to their games as "downloadable content," or "paid DLC." This model
Cross-posted on Gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20120607/172033/The_Holy_Grail_of_Digital_Distribution.php] . Twitter handle: @larsiusprime The challenge of being an independent developer is that so much of your game's success is out of your control. There's no Department of Internet Money [http://en.wikipedia.
Cross-posted on gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20120322/167131/Pay_What_You_Want_and_the_Four_Currencies.php] [http://files.fortressofdoors.com/images/pay_what_you_want_purchase.png] [http://files.fortressofdoors.com/images/pay_what_you_want_purchase.png]Today I'd like to apply my "four currencies"
Cross-posted on gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20120228/163145/Piracy_and_the_four_currencies_part_2.php] . My previous article, piracy and the four currencies [https://www.fortressofdoors.com/2012/02/piracy-and-four-currencies.html]seems to have caused a bit of a stir, so I'm going to make this
(Cross-posted on my Gamasutra blog [http://www.gamasutra.com/blogs/LarsDoucet/20111101/8786/A_Status_Effect_Stacking_Algorithm.php] , which usually gets more comments) [http://files.fortressofdoors.com/images/poison.png] Status effects are a cool way to add strategic depth to both Tower Defense games and RPG's, and since
(Cross-posted on gamasutra.com [http://www.gamasutra.com/blogs/LarsDoucet/20110914/8440/Designing_an_AntiIncest_Algorithm.php] ) Once upon a time I was designing a game called Trondheim. [http://www.files.fortressofdoors.com/images/trondheim_title.gif] In Trondheim, you would guide a small group of nomadic fairy-folk, the "Tronds,
Cross-posted on gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20110822/8248/RPGs_challenge_and_grinding.php] . As part of an ongoing series on our upcoming tactical RPGDefender's Quest [http://www.defendersquest.com/], I'd like to talk about RPG's, challenge, and "grinding." Let's start withaccessibility. Accessibility Accessibility is about expanding your
(Cross-posted on gamasutra.com [http://www.gamasutra.com/blogs/LarsDoucet/20110412/7413/RPGs_and_Suckage.php]) As part of our ongoing series on our new game Defender's Quest [http://www.defendersquest.com/], I'd like to talk about suckage. When you say "This SUCKS!" you're usually not saying "I hate this.
Cross-posted on gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20110401/7351/Upgrades_Equipment_and_Skill_Trees.php] . As part of my continuing series on the design of our new tactical tower defense / RPG hybrid Defender's Quest, I'm going to talk a little bit about upgrade systems, equipment, and skill trees.
Cross-posted on gamasutra.com [http://www.gamasutra.com/blogs/LarsDoucet/20110311/7208/Dont_mess_with_RPGs.php] [http://www.files.fortressofdoors.com/images/simpsons_mob.jpg] So, based on the great responses from the last article over at gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20110309/7182/Rebooting_the_RPG.
Cross-posted on gamasutra.com [http://www.gamasutra.com/blogs/LarsDoucet/20110309/7182/Rebooting_the_RPG.php] [http://www.files.fortressofdoors.com/images/rpg.png] In the Beginning Many indie game developers start with RPG’s, and thirteen years ago, I was no exception. With hundreds of hours of classic RPG