I write about Steam [https://www.fortressofdoors.com/tag/steam/] a lot, because they hold my fate in their hands like a tiny bird. (Photo by Chris Yarzab [https://www.flickr.com/photos/chrisyarzab/], link [https://www.flickr.com/photos/chrisyarzab/8074925450/in/photolist-diy71A-ajB9tp-4qMdBp-b56P1e-9QBnfy-9QBmBC-jzZxLe-74RvCN-bancLz-NYNVB-9QBog3-tCeRa-89Dr6d-26LDkx-84kQDT-6YTsCN-84oTdS-ff4ULS-6VSHX2-38x8Eb-3vg1r-6pE8r8-6pJg2A-amryiH-6pE8q4-2pHNuS-88RCYx-cxTsZm-ac2Hr1-b5at9Z-2JXgSt-49VyuH-8yRdA
So in a previous article [https://www.fortressofdoors.com/brave-newsteam-world/] I talked about the Steam Discoverability update [http://www.gameinformer.com/b/news/archive/2014/09/22/steam-introduces-improved-discoverability-so-you-can-find-more-games-to-buy.aspx] (which I'm calling "NewSteam"). One of the big new features was a detailed traffic analysis, which Steam has explicitly given me
We recently announced an HD re-release of Defender's Quest 1 [https://www.fortressofdoors.com/dq2-update-and-announcing-dq1hd/], and that it will be a free upgrade. Some people want to know why. Specifically, two things prompted me to write this article: 1. This thread [http://steamcommunity.com/app/218410/discussions/0/620696521964461878/?tscn=
Over two years ago I wrote an article called The Holy Grail of Digital Distribution [https://www.fortressofdoors.com/the-holy-grail-of-digital-distribution/] where I described what an ideal digital game store might look like. In the last two weeks, Steam launched their long-anticipated storefront overhaul (which I'll call "NewSteam"), and I think
Shortly after we published our giant sales report, Defender's Quest: By the Number, part 2 [http://www.gamasutra.com/view/feature/186940/defenders_quest_by_the_numbers_.php] , the Steam Linux client officially went public and was accompanied by a site-wide sale. The Linux sale featured every single Linux-compatible game
[http://www.files.fortressofdoors.com/images/Kongregate_logo.jpg] The Kongregate version [http://www.kongregate.com/games/LevelUpLabs/defenders-quest-prelude/] of Defender's Quest GOLD edition is now live. If you are a registered Kongregate user, we've expanded the demo to give you access through all of Act III and most of
(Cross-posted on my Gamasutra blog [http://www.gamasutra.com/blogs/LarsDoucet/20111101/8786/A_Status_Effect_Stacking_Algorithm.php] , which usually gets more comments) [http://files.fortressofdoors.com/images/poison.png] Status effects are a cool way to add strategic depth to both Tower Defense games and RPG's, and since
(Cross-posted on gamasutra.com [http://www.gamasutra.com/blogs/LarsDoucet/20110412/7413/RPGs_and_Suckage.php]) As part of our ongoing series on our new game Defender's Quest [http://www.defendersquest.com/], I'd like to talk about suckage. When you say "This SUCKS!" you're usually not saying "I hate this.
Cross-posted on gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20110401/7351/Upgrades_Equipment_and_Skill_Trees.php] . As part of my continuing series on the design of our new tactical tower defense / RPG hybrid Defender's Quest, I'm going to talk a little bit about upgrade systems, equipment, and skill trees.
Cross-posted on gamasutra.com [http://www.gamasutra.com/blogs/LarsDoucet/20110309/7182/Rebooting_the_RPG.php] [http://www.files.fortressofdoors.com/images/rpg.png] In the Beginning Many indie game developers start with RPG’s, and thirteen years ago, I was no exception. With hundreds of hours of classic RPG