Steam Discovery 2.0, Stegosaurus Tail 2.0

Our game Defender's Quest will be five years old in just a few days, which is a good opportunity for a retrospective on how Steam has changed in that time. On November 8th of this year, Steam launched its much anticipated Discovery update 2.0. I've written previously about the… »

December's Quest

Hey everyone! Let's talk about what we've been up to lately. Stuff I'm gonna talk about today DQDX engine Controller support DQII progress tracker New DQII tools Have some free open source board games 1. DQDX engine Controller support So back in November I helped give a talk about the… »

Oil It or Spoil It

"Juice" is probably a game design term you've heard before. By Agricultural Research ServicePublic Domain It was first coined in the seminal article How to Prototype a Game in Under 7 Days: “Juice” was our wet little term for constant and bountiful user feedback. A juicy game element will bounce… »

How We Paid Our Open Source Taxes

Open Source libraries tend to have two problems: Not enough funding Not enough contributors* *Particularly concerning when you consider the Bus Factor. When you're maintaining an open source library, and you're not getting paid for it, and nobody's helping you, and you're constantly fielding complaints from users that this or… »

G2A, Piracy, and the Four Currencies

I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are. That's conditional, of course. If you're going to be buying Defender's Quest from us then knock yourself out! But if you're going to… »

Bounds, Bottlenecks, and Digital Marketing

This article's inspiration brought to you by my acquaintance Worthless Bums: I promise you one thing: you are not anywhere near market saturation for your tiny indie game. Your problem is the exact opposite – you haven’t got anywhere near the sets of eyeballs to glaze over your game. Now… »