A collection of 52 posts
DQ1 Physical Edition, Discord, DQ2 News
A quick newsy little post for everybody. First, we've got a fancy new discord server: Join Defender's Quest discord [https://discord.gg/S9VAyBh] I'll still be keeping the forum around (especially as it's effectively the comments section for this blog), but that might be a convenient place for people who
DQII: platforms announced, DQI: Vita, Limited Run, Switch, OpenFL Console Targets
Hey everybody, A quick info-dump update on everything I've been working on lately. 1. Physical release with Limited Run Games 2. Nintendo Switch 3. Final list of platforms for DQII 4. PSVita version of DQDX 5. Patch for PS4, XB1, PC 6. Haxe Summit Talk 7. OpenFL console targets Physical
Defender's Quest II: Uematsu Music, Battle Art, Story!
LARS: We've got a treat for you all today, a new Defender's Quest II story post courtesy of our writer James Cavin, a preview of the latest art, and -- the first of several tracks composed by legendary Final Fantasy composer Nobuo Uematsu! Yes you read that right, several. Our
Defender's Quest II: The City of Ennekar
LARS: As the Defender's Quest II engine and Defender's Quest HD get further along towards completion, we've been building up a huge internal backlog of story and art materials as our writer, James, keeps churning on. He's currently up to his fifth draft of the DQII story and we figured
DQ2 Update and DQ1-HD Announcement
So, it's been a while since we last talked about Defender's Quest 2 [http://www.defendersquest.com/2]. I have three big things to talk about today: 1. General updates 2. Announcing Defender's Quest 1 HD re-release 3. Progress on Defender's Quest 2 General updates So those of you who
Automatic Progress Tracking
I have two jobs: 1. Make a video game 2. Tell people about it I'm much better at the former than the latter. Until recently, the "news" section of Defender's Quest 2 was conspicuously bare, not exactly a huge vote of confidence. That didn't mean we've been idle, though --
Will that crowdfunded game ever actually ship?
So you come across a neat-looking new game on Kickstarter. It's got fancy concept art, it has some big names involved, and their pitch is really convincing! Surely this will be the game of our dreams? Well, maybe not. The failure of the Yogscast game [http://www.polygon.com/2014/
Defender's Quest 2 Engine progress - resolution!
A big thing I'm trying to work on for the DQ2 engine is robust support for multiple resolutions, particularly HD. The previous game was hard-locked to 800x600. Here's a screenshot from today's build of the DQ2 engine, using the DQ1 data set: [http://www.bugs.fortressofdoors.com/wordpress/wp-content/uploads/