A collection of 24 posts
So You Want To Compete With Steam
This article also available in: Russian [http://howtorecover.me/itak-vy-hotite-konkurirovat-so-steam] translation by HTR Mobile [http://howtorecover.me/] Uzbek [http://getdrawings.com/uz-steam-bilan-raqobat] translation by Drawings Team [http://getdrawings.com/]) I get a lot of pitches for "Steam competitors" in my inbox. 99% of them are doomed to failure, but the
Stores vs. Developers vs. Customers vs. Publishers
All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the same time, many of which have competing interests. Broadly speaking, they are: 1. Customers 2. Developers 3. Publishers 4. The store platforms themselves You'll often hear complaints about various stores (Steam, most commonly)
Player-Friendly Atomic Game Modding
Like many game devs, I got my start making mods for other games. And if your experience was anything like mine, you'll recall brilliant creative highs punctuated by long tedious slogs sorting through obscure and poorly documented data formats, unless you were really unlucky and reduced to directly hacking binary
Steam Discovery 2.0, Stegosaurus Tail 2.0
Our game Defender's Quest [http://www.defendersquest.com/1] will be five years old in just a few days, which is a good opportunity for a retrospective on how Steam has changed in that time. On November 8th of this year, Steam launched its much anticipated Discovery update 2.0
G2A, Piracy, and the Four Currencies
I never thought the day would come where I would passionately argue that fans should pirate my game rather than pay for it, but here we are. That's conditional, of course. If you're going to be buying Defender's Quest [http://www.defendersquest.com] from us then knock yourself out! But
Supporting a single-player Indie RPG for Four Years
It's hard to believe, but on January 19th 2016, four whole years will have passed since we first released [https://www.fortressofdoors.com/defenders-quest-is-released/] our game Defender's Quest: Valley of the Forgotten [http://www.defendersquest.com/1] . What's even harder to believe is that we're still actively supporting it with
Mods, Salutary Neglect, and Storks
Okay so let's talk about this whole Steam Workshop paid mods thing [http://www.gamasutra.com/view/news/241836/Game_mods_can_now_be_sold_on_the_Steam_Workshop_for_real_money.php] , the internet freakout [http://www.gamasutra.com/view/news/242074/5_takeaways_from_Gabe_Newells_Reddit_QA_
I Wish Upon a Steam
I write about Steam [https://www.fortressofdoors.com/tag/steam/] a lot, because they hold my fate in their hands like a tiny bird. (Photo by Chris Yarzab [https://www.flickr.com/photos/chrisyarzab/], link [https://www.flickr.com/photos/chrisyarzab/8074925450/in/photolist-diy71A-ajB9tp-4qMdBp-b56P1e-9QBnfy-9QBmBC-jzZxLe-74RvCN-bancLz-NYNVB-9QBog3-tCeRa-89Dr6d-26LDkx-84kQDT-6YTsCN-84oTdS-ff4ULS-6VSHX2-38x8Eb-3vg1r-6pE8r8-6pJg2A-amryiH-6pE8q4-2pHNuS-88RCYx-cxTsZm-ac2Hr1-b5at9Z-2JXgSt-49VyuH-8yRdA
Steam Traffic Patterns Deep Dive
So in a previous article [https://www.fortressofdoors.com/brave-newsteam-world/] I talked about the Steam Discoverability update [http://www.gameinformer.com/b/news/archive/2014/09/22/steam-introduces-improved-discoverability-so-you-can-find-more-games-to-buy.aspx] (which I'm calling "NewSteam"). One of the big new features was a detailed traffic analysis, which Steam has explicitly given me
Why are we releasing DQ1HD as a free upgrade?
We recently announced an HD re-release of Defender's Quest 1 [https://www.fortressofdoors.com/dq2-update-and-announcing-dq1hd/], and that it will be a free upgrade. Some people want to know why. Specifically, two things prompted me to write this article: 1. This thread [http://steamcommunity.com/app/218410/discussions/0/620696521964461878/?tscn=
Fixing Steam's User Rating Charts
Recently I wrote a big article [https://www.fortressofdoors.com/brave-newsteam-world/] about the new changes in Steam, and rendered my judgment: cautiously optimistic. After further reflection, my position is unchanged -- most of it's very good, but some things need work. NOTE: Although my tone throughout is quite critical, make
Brave NewSteam World
Over two years ago I wrote an article called The Holy Grail of Digital Distribution [https://www.fortressofdoors.com/the-holy-grail-of-digital-distribution/] where I described what an ideal digital game store might look like. In the last two weeks, Steam launched their long-anticipated storefront overhaul (which I'll call "NewSteam"), and I think
An Algorithm for Discovering "Hidden Gems"
So you've probably seen that Ars Technica article [http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/] that has magically reverse-engineered every steam game's gross (sales+free-key-redemption) numbers. Everyone's talking about this graph: [http://www.bugs.fortressofdoors.com/wordpress/wp-content/uploads/2014/04/steam-meter-graphs-4.001.png] The obvious first statement is "WOWS!
Playing Defender's Quest with the Steam Controller
So I got back from Steam Dev Days. You might have heard that everyone who attended got a Steam Controller prototype from Valve, as well as one of the many Steam Machine models (courtesy of Intel). Bottom line -- it's pretty good! Read on for more details. This is the
Steam Linux Sale : Results
Shortly after we published our giant sales report, Defender's Quest: By the Number, part 2 [http://www.gamasutra.com/view/feature/186940/defenders_quest_by_the_numbers_.php] , the Steam Linux client officially went public and was accompanied by a site-wide sale. The Linux sale featured every single Linux-compatible game
Steam Launch Date: October 30th
Quick blog post because I haven't done one in a while. Defender's Quest STEAM launch date:October 30th, 2012 That's pretty soon. We will also be launching on Desura, Impulse, GamersGate, and GOG. We will launch at $9.99 USD and equivalent conversions in local currencies. This will be a
Defender's Quest coming to Steam!
Before I give you guys the big announcement I've been promising, first thing's first - yes, we've heard all about Steam Greenlight [http://steamcommunity.com/greenlight], in fact you've all been emailing us pretty much non-stop about it :) Now for the announcement. Turns out, we won't be submitting Defender's Quest
The Holy Grail of Digital Distribution
Cross-posted on Gamasutra [http://www.gamasutra.com/blogs/LarsDoucet/20120607/172033/The_Holy_Grail_of_Digital_Distribution.php] . Twitter handle: @larsiusprime The challenge of being an independent developer is that so much of your game's success is out of your control. There's no Department of Internet Money [http://en.wikipedia.