This article also available in: Russian [http://howtorecover.me/itak-vy-hotite-konkurirovat-so-steam] translation by HTR Mobile [http://howtorecover.me/] Uzbek [http://getdrawings.com/uz-steam-bilan-raqobat] translation by Drawings Team [http://getdrawings.com/]) I get a lot of pitches for "Steam competitors" in my inbox. 99% of them are doomed to failure, but the
All of the major game stores (Steam, GOG, Origin, Uplay, itch, etc) serve different groups at the same time, many of which have competing interests. Broadly speaking, they are: 1. Customers 2. Developers 3. Publishers 4. The store platforms themselves You'll often hear complaints about various stores (Steam, most commonly)
Open Source libraries tend to have two problems: * Not enough funding * Not enough contributors* *Particularly concerning when you consider the Bus Factor [https://en.wikipedia.org/wiki/Bus_factor]. When you're maintaining an open source library, and you're not getting paid for it, and nobody's helping you, and you're constantly
It's hard to believe, but on January 19th 2016, four whole years will have passed since we first released [https://www.fortressofdoors.com/defenders-quest-is-released/] our game Defender's Quest: Valley of the Forgotten [http://www.defendersquest.com/1] . What's even harder to believe is that we're still actively supporting it with
Apple recently allowed Ad-blocking in iOS 9. Some people responded like this [http://www.tomsguide.com/us/ad-blocking-is-stealing,news-20962.html]: > Every time you block an ad, what you're really blocking is food from entering a child's mouth. There's more nuanced takes [http://www.destructoid.com/half-of-destructoid-s-readers-block-our-ads-now-what--247904.phtml] , but these [https:
So Game Maker just got bought by a gambling company [http://gamasutra.com/view/news/236574/GameMaker_Studio_creator_acquired_for_164_million.php] , and as the ancients have foretold, the gnarled old Lars has duly appeared from his hermitage with semi-inflammatory opinions on the subject: > XNA: abandoned. Flash: neglected.
I write about Steam [https://www.fortressofdoors.com/tag/steam/] a lot, because they hold my fate in their hands like a tiny bird. (Photo by Chris Yarzab [https://www.flickr.com/photos/chrisyarzab/], link [https://www.flickr.com/photos/chrisyarzab/8074925450/in/photolist-diy71A-ajB9tp-4qMdBp-b56P1e-9QBnfy-9QBmBC-jzZxLe-74RvCN-bancLz-NYNVB-9QBog3-tCeRa-89Dr6d-26LDkx-84kQDT-6YTsCN-84oTdS-ff4ULS-6VSHX2-38x8Eb-3vg1r-6pE8r8-6pJg2A-amryiH-6pE8q4-2pHNuS-88RCYx-cxTsZm-ac2Hr1-b5at9Z-2JXgSt-49VyuH-8yRdA
So in a previous article [https://www.fortressofdoors.com/brave-newsteam-world/] I talked about the Steam Discoverability update [http://www.gameinformer.com/b/news/archive/2014/09/22/steam-introduces-improved-discoverability-so-you-can-find-more-games-to-buy.aspx] (which I'm calling "NewSteam"). One of the big new features was a detailed traffic analysis, which Steam has explicitly given me
We recently announced an HD re-release of Defender's Quest 1 [https://www.fortressofdoors.com/dq2-update-and-announcing-dq1hd/], and that it will be a free upgrade. Some people want to know why. Specifically, two things prompted me to write this article: 1. This thread [http://steamcommunity.com/app/218410/discussions/0/620696521964461878/?tscn=
Recently I wrote a big article [https://www.fortressofdoors.com/brave-newsteam-world/] about the new changes in Steam, and rendered my judgment: cautiously optimistic. After further reflection, my position is unchanged -- most of it's very good, but some things need work. NOTE: Although my tone throughout is quite critical, make
Over two years ago I wrote an article called The Holy Grail of Digital Distribution [https://www.fortressofdoors.com/the-holy-grail-of-digital-distribution/] where I described what an ideal digital game store might look like. In the last two weeks, Steam launched their long-anticipated storefront overhaul (which I'll call "NewSteam"), and I think
So you've probably seen that Ars Technica article [http://arstechnica.com/gaming/2014/04/introducing-steam-gauge-ars-reveals-steams-most-popular-games/] that has magically reverse-engineered every steam game's gross (sales+free-key-redemption) numbers. Everyone's talking about this graph: [http://www.bugs.fortressofdoors.com/wordpress/wp-content/uploads/2014/04/steam-meter-graphs-4.001.png] The obvious first statement is "WOWS!